AI Insights · Timothy · January 2025
Top 5 Real-Time Strategy Apps in France: Q4 2024 Performance
Explore the performance of the top real-time strategy apps in France during Q4 2024, with insights on downloads, revenue, and active users from Sensor Tower.
In the fourth quarter of 2024, France saw significant activity in the real-time strategy category on a unified platform. Here’s a detailed look at the top five apps based on their performance metrics.
Clash Royale from Supercell experienced notable fluctuations in its weekly revenue, peaking at around $340K in early October and maintaining figures between $130K and $230K throughout the quarter. Weekly downloads started strong, with 27K in early October, before dipping mid-quarter and surging to 31K in late December. Meanwhile, weekly active users remained robust, starting at 2M and slightly decreasing to 1.8M by the end of December.
Warcraft Rumble by Blizzard Entertainment had a more stable revenue pattern, averaging around $14K to $20K weekly. Downloads were modest, ranging from 400 to 770 weekly, while active users saw a gradual increase, climbing from 20K to 24K over the quarter.
TFT: Teamfight Tactics from Riot Games showed a significant revenue spike to $29K in mid-November, with a steady decline thereafter. Weekly downloads were generally low, between 1.6K and 4.9K, but active users rose impressively from 57K to over 91K by the quarter's end.
LUDUS・Strategy PvP Card Battle had a varied revenue trend, peaking at $14K in late November. Downloads fluctuated, reaching a high of 3.2K in late December. Active users grew from 7.4K to 10.9K, indicating increased engagement.
Finally, Infinite Galaxy by Hong Kong Ke Mo Software maintained a consistent revenue stream, averaging around $8K to $12K weekly. Active users slightly decreased from 282 to 150 over the quarter.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the real-time strategy app market in France. For more detailed analytics and trends, visit Sensor Tower's website.